Explore awards
Use the filter menu and interactive map to explore the past competitions offered and grants awarded through the Environmental Literacy Program.
To learn more about project findings and outcomes, view the summaries of our grantees’ summative evaluation reports.
Building Ocean Literacy in our youth through unique learning experiences in our National Marine Sanctuaries.
This project aims to develop and implement residential and non-residential science camp and summer camp programs and related activities to over 1500 youth and teachers from 8 elementary and middle schools. NOAA's Multicultural Education for Resource Issues Threatening Oceans (MERITO) program will serve as a key outreach mechanism to reach underserved youth and their families. The proposed project will utilize existing ocean educational materials, including those developed by NOAA, in experiential learning programs for youth through Camp SEA (Science, Education, Adventure) Lab. The two major goals of the project are: (1) to develop and implement marine-oriented outdoor science and summer camps in close collaboration with the Monterey Bay National Marine Sanctuary, resulting in an effective model for dissemination of the Ocean Literacy Essential Principles and Fundamental Concepts to large numbers of youth and their teachers; and 2) to develop a model and a feasibility plan to implement the program across a broader geographical area, e.g. through other National Marine Sanctuaries.
Chesapeake Bay Watershed Education Scale-up Initiative
The Chesapeake Bay Watershed Education Scale-up Initiative is a project-based educational program that engages students in 21st century investigations of watershed concepts using real-time geospatial technology. The project's goal is to provide as many as 20,000 students across eight states with a dynamic, geographic learning experience that combines classroom learning activities with outdoor field experiences and technology-supported inquiry. To achieve this goal, the project will provide professional development for 400 educators across the Chesapeake Bay Watershed. This project builds on an existing educational citizen science project launched by the National Geographic Society in 2009 to study water quality in the Chesapeake Bay Watershed and has been designed to serve as a national model for the implementation of classroom and field-based learning.
The Global Decision Room: An Interactive Science-on-a-Sphere Installation
The Orlando Science Center has assembled a project team to create a unique environmental science learning tool: THE GLOBAL DECISION ROOM. Founded on, and enhancing, the Science On a Sphere (SOS) digital globe, the Global Decision Room is an interactive theatre that puts visitors in the role of being decision makers on behalf of the behavior of large populations on the planet. The results of global decisions relating to the environment are seen played out on SOS. The interactive strategy that is created for the Global Decision Room will be flexible and well integrated into the SOS software platform, making it possible to design other educational story scenarios that can use the same system. The Global Decision Room is designed as a multi-use, high impact, exciting content delivery platform. This proposal is based on a well developed initial educational premise, but the resulting construction of the Global Decision Room will be the perfect environment for other educational topics of interest to NOAA's outreach strategy. As new datasets become available in the future, new interactive stories will be developed for the Global Decision Room. The Orlando project brings with it significant additional funding from the Department of Education, the Department of Energy, the Orlando Utilities Commission, and the Florida Hydrogen Initiative, which will greatly leverage the funding from NOAA. Partners in the project include a strong technical team from the University of Central Florida and the Florida Solar Energy Center, interactive digital media experts from the Institute for Simulation and Training, the creative design team "i.d.e.a.s." located at Disney-MGM Studios, and the XhibitNet interactive multimedia design team.
Carbon Networks
Carbon Networks is a three-year collaborative project that aims to improve public understanding of the impacts of ocean acidification and atmospheric carbon dioxide on the environment. It involves three informal education partners - the Exploratorium in San Francisco, the Waikiki Aquarium in Hawaii, and the Pacific Science Center in Seattle - working together to provide professional development for staff and local educators, as well as create educational programs and activities for museum visitors using authentic ocean and atmospheric data. The project aims to address the disconnect between scientific evidence and the public's understanding of these impacts by developing and implementing professional development workshops and training programs that connect local ocean and atmospheric data with regional, Pacific, and global systems. The goal is to create meaningful place-based education narratives and activities that help people better understand the evolving narrative and impact of ocean acidification and climate change.