Explore awards
Use the filter menu and interactive map to explore the past competitions offered and grants awarded through the Environmental Literacy Program.
To learn more about project findings and outcomes, view the summaries of our grantees’ summative evaluation reports.
Resources for Climate Literacy Instruction
Project 2061, the science education reform initiative of the American Association for the Advancement of Sciences (AAAS), proposes to identify and translate into classroom materials a range of real-world phenomena (e.g., objects, systems, events) and representations (e.g., models, diagrams, simulations) based largely on data from NOAA's Earth observation systems. These materials will be designed to help increase middle school students' understanding of essential ideas about weather and climate. Our objective is to provide a wide audience of teachers, curriculum developers, teacher education faculty, and professional development providers with online access to a set of high-quality and interrelated activities built around Earth, ocean, and atmospheric phenomena and representations that can supplement or enrich their existing lessons or be integrated into new curriculum materials. This collection of climate literacy materials will be carefully aligned to the learning goals in Climate Literacy: the Essential Principles of Climate Science and in national and state science content standards. By disseminating this online collection widely within the science education community, we also aim to expand the use of NOAA-related scientific data, simulations, animations, and other types of representations in middle school curriculum materials and instruction and to stimulate research on how these materials can be used most effectively.
Worldviews Network: Ecological Literacy Programming for Digital Planetariums and Beyond
The Worldviews Network - a collaboration of institutions that have pioneered Earth systems research, education and evaluation methods - is creating innovative approaches for engaging the American public in dialogues about human-induced global changes. Leveraging the power of immersive scientific visualization environments at informal science centers across the US, we are developing transformative educational processes that integrate the benefits of visual thinking, systems thinking, and design thinking. This "seeing, knowing, doing" approach empowers educators with tools and techniques that help audiences to visualize, comprehend, and address complex issues from a whole-systems perspective. The Worldviews Network will make explicit the interconnections of Earth’s life support systems across time and space as well as inspire community participation in design processes by providing real-world examples of successful projects that are increasing the healthy functioning of regional and global ecosystems
Science-on-a-Sphere Programming: Presenting NOAA Science at the Maryland Science Center, the Science Museum of Minnesota, and in the National Traveling Exhibition "Water Planet"
Using the relative strengths of each museum, the Science On a Sphere® Partnership between the Maryland Science Center and the Science Museum of Minnesota has developed two complementary exhibit approaches to Science On a Sphere® (SOS). Audiences interacting with SOS are able to observe global connections in geophysical phenomena not possible with any two dimensional representation of the Earth. The goal of the project is for museum visitors, particularly underserved audiences, to comprehend how human activities are influencing global processes now and might do so in the future. The project also tests new partnership models for working with NOAA and other science research organizations to broaden the educational impact on all groups.
Science-on-a-Sphere Installation: Presenting NOAA Science at the Maryland Science Center, the Science Museum of Minnesota, and in the National Traveling Exhibition "Water Planet"
This award supports the installation of a Science On a Sphere® in two museums comprising the SOS Partnership®, a collaboration between the Maryland Science Center ( Baltimore ) and the Science Museum of Minnesota ( St. Paul ). Each of the two museum installations will take advantage of the wide variety of NOAA data sets that Science On a Sphere® (SOS) projects onto a six-foot sphere, creating unique, animated, whole-planet views of real-time, past and forecasted, weather, climate and geophysical processes, and many other dramatic visualizations of the whole Earth.
The Global Decision Room: An Interactive Science-on-a-Sphere Installation
The Orlando Science Center has assembled a project team to create a unique environmental science learning tool: THE GLOBAL DECISION ROOM. Founded on, and enhancing, the Science On a Sphere (SOS) digital globe, the Global Decision Room is an interactive theatre that puts visitors in the role of being decision makers on behalf of the behavior of large populations on the planet. The results of global decisions relating to the environment are seen played out on SOS. The interactive strategy that is created for the Global Decision Room will be flexible and well integrated into the SOS software platform, making it possible to design other educational story scenarios that can use the same system. The Global Decision Room is designed as a multi-use, high impact, exciting content delivery platform. This proposal is based on a well developed initial educational premise, but the resulting construction of the Global Decision Room will be the perfect environment for other educational topics of interest to NOAA's outreach strategy. As new datasets become available in the future, new interactive stories will be developed for the Global Decision Room. The Orlando project brings with it significant additional funding from the Department of Education, the Department of Energy, the Orlando Utilities Commission, and the Florida Hydrogen Initiative, which will greatly leverage the funding from NOAA. Partners in the project include a strong technical team from the University of Central Florida and the Florida Solar Energy Center, interactive digital media experts from the Institute for Simulation and Training, the creative design team "i.d.e.a.s." located at Disney-MGM Studios, and the XhibitNet interactive multimedia design team.
Recharge the Rain: Community Resilience through STEM Education
Arizonans face environmental hazards from extreme heat, drought, and flooding. Watershed Management Group and partner Arizona Project WET’s “Recharge the Rain” project addressed these threats by building environmental literacy among 4-12th grade teachers, students, and the public. The project centered on educator professional training and hands-on water harvesting skills. Participants moved through a continuum from awareness to knowledge gain, to conceptual understanding, and ultimately to action. Utilizing data and experts from NOAA assets, we strengthened the capacity of residents to be resilient to our local climate threats. This 4.5 year project 1) developed and immersed 14,452 students in STEAM curriculum incorporating water harvesting that increases understanding of earth systems, engineering design, and weather; 2) applied systems thinking to train 52 teachers and 191 community volunteers in water harvesting practices and citizen-science data collection; 3) involved 8,289 Tucson community members in water harvesting principles; 4) implemented 21 teacher/student-led water harvesting projects at schools; and 5) celebrated our community work with student artwork. RtR became a call for action and an inspiration for change and adaptation to extreme weather conditions in the urban environments of the Sonoran Desert putting Tucson at the core of understanding climate, adaptation, and community.