Explore awards
Use the filter menu and interactive map to explore the past competitions offered and grants awarded through the Environmental Literacy Program.
To learn more about project findings and outcomes, view the summaries of our grantees’ summative evaluation reports.
Worldviews Network: Ecological Literacy Programming for Digital Planetariums and Beyond
The Worldviews Network - a collaboration of institutions that have pioneered Earth systems research, education and evaluation methods - is creating innovative approaches for engaging the American public in dialogues about human-induced global changes. Leveraging the power of immersive scientific visualization environments at informal science centers across the US, we are developing transformative educational processes that integrate the benefits of visual thinking, systems thinking, and design thinking. This "seeing, knowing, doing" approach empowers educators with tools and techniques that help audiences to visualize, comprehend, and address complex issues from a whole-systems perspective. The Worldviews Network will make explicit the interconnections of Earth's life support systems across time and space as well as inspire community participation in design processes by providing real-world examples of successful projects that are increasing the healthy functioning of regional and global ecosystems.
Multicultural students At Sea Together -3 (MAST-3)
The primary goal of MAST-3 is to increase the diversity of students, particularly those from underrepresented groups, electing careers in NOAA related marine sciences. This is done through a multidisciplinary program that engages students in NOAA-related marine research, and explores marine policy, the heritage of African Americans and Native Americans in the coastal environment, and seamanship. MAST students use the Chesapeake Bay to understand efforts to protect, restore and manage the use of coastal and ocean resources through an ecosystem approach to management. To do this, Hampton University has formed partnerships with various NOAA labs/sites, several university laboratories, the USEPA, various museums, the Chesapeake Bay Foundation, and the menhaden fishing industry.
Educational Applications of the National Maritime Center Science on a Sphere
This project is developing and implementing a strong environmental literacy and science education program to accompany NOAA's Science on a Sphere® (SOS) at The National Maritime Center's Nauticus museum. The program will use the SOS as a focal point to support learning about global oceanic and atmospheric circulations and their effect on local environments. The team is creating real-time global displays of environmental phenomena for the SOS from the expansive University of Wisconsin environmental satellite database. Computer visualization systems and user-driven interactive displays will allow viewers to move from global scale to regional and local scale in order to explore specific features of the phenomena being visualized and to understand them in greater detail. The displays will be integrated with high quality education materials that are aligned with national standards and specifically address the NOAA Education Strategic Plan. The teaming of the University of Wisconsin, Hampton University, and the National Maritime Center offers the opportunity to expose students from ethnic minority groups to various NOAA career paths and help produce graduates with solid technical backgrounds.
Hurricanes and Climate Change: Local Impacts and Global Systems
The Miami Science Museum, in collaboration with Ideum and the Institute for Learning Innovation, is designing and developing an interactive multi-user exhibit that allows visitors to explore the global dimensions and local impacts of climate change. The exhibit will raise public understanding about the underlying science, the human causes, and the potential impacts of climate change by combining the attraction of a 4-foot spherical display with a user-controlled interface that lets visitors control the sphere and choose from a range of global and local content they wish to explore. A particular focus is on climate-related impacts on coastal communities, including the dangers posed by rising sea level and the possibility of more intense hurricanes. The project emphasizes engagement of diverse, multigenerational audiences through development of an interface that is fully bilingual and that promotes social interaction. The open-source learning module will be adaptable by other museums, to explore climate impacts specific to their region.
The Global Decision Room: An Interactive Science-on-a-Sphere Installation
The Orlando Science Center has assembled a project team to create a unique environmental science learning tool: THE GLOBAL DECISION ROOM. Founded on, and enhancing, the Science On a Sphere (SOS) digital globe, the Global Decision Room is an interactive theatre that puts visitors in the role of being decision makers on behalf of the behavior of large populations on the planet. The results of global decisions relating to the environment are seen played out on SOS. The interactive strategy that is created for the Global Decision Room will be flexible and well integrated into the SOS software platform, making it possible to design other educational story scenarios that can use the same system. The Global Decision Room is designed as a multi-use, high impact, exciting content delivery platform. This proposal is based on a well developed initial educational premise, but the resulting construction of the Global Decision Room will be the perfect environment for other educational topics of interest to NOAA's outreach strategy. As new datasets become available in the future, new interactive stories will be developed for the Global Decision Room. The Orlando project brings with it significant additional funding from the Department of Education, the Department of Energy, the Orlando Utilities Commission, and the Florida Hydrogen Initiative, which will greatly leverage the funding from NOAA. Partners in the project include a strong technical team from the University of Central Florida and the Florida Solar Energy Center, interactive digital media experts from the Institute for Simulation and Training, the creative design team "i.d.e.a.s." located at Disney-MGM Studios, and the XhibitNet interactive multimedia design team.
Into the Woods (ITW)
Queens College’s Into the Woods (ITW) project is an environmental literacy program for New York City Elementary School Teachers enhancing content knowledge about the Earth System and extending their classrooms outdoors into Nature. The classrooms continue to evolve into school stewardship and service learning in partnerships with parks and environmental organizations. The ITW project starts with five Elementary Globe books that link science, math and literacy. Fiction becomes reality during field training that uses GLOBE books as blueprints for how teachers can guide their students to conduct their own research to enhance understanding of the environment. The project trains teachers to design and supervise grade-appropriate research projects using GLOBE protocols in local parks; support them during those projects; and host annual research symposia during which students present their results. The project's template of immersing teachers and students in environmental research is becoming a national model for improving environmental literacy in all school systems. The NYU Wallerstein Collaborative for Urban Environmental Education works in partnership with Into the Woods to connect teachers to the resources, materials, and strategies required to successfully implement environmental education, outdoor learning, service learning and hands-on experiences across all grade levels and curriculum areas.