Use the filter menu and interactive map to explore the past competitions offered and grants awarded through the Environmental Literacy Program.
To learn more about project findings and outcomes, view the summaries of our grantees’ summative evaluation reports.
Engaging ESL Adult and Youth Learners in Technologically Facilitated Outdoor Experiential Learning to Improve Environmental, Ocean, Climate and English Literacy
Literacy Volunteers America of Monroe County and The College of Exploration are developing and implementing a pilot project to target traditionally under-represented ethnic groups who are limited English proficient – many reading and writing in English at the grade 0 - grade 5.5 level. The project goals are for learners of English as a Second Language (ESL) to use digital photo cameras, digital video cameras, waterproof underwater HD cameras and GPS technologies to geo-locate, explore, observe, record, display and tell stories in English both in words, photos and short HD video clip sequences. Stories will be about the exploration of places like the National Marine Sanctuaries and other areas of the country and coasts where there are scientific observation and monitoring opportunities created and supported by NOAA partners.
Using Marine Mammals to Communicate Solutions to Ocean Issues: Improving Climate and Ocean Literacy
The North Carolina Aquarium at Fort Fisher, along with the North Carolina State Museum of Natural Sciences, has created a comprehensive, innovative, and engaging approach to inspire ocean stewardship among young people. Through professional development, integration of advanced technology, and targeted presentations to underserved audiences, this project serves to build connections between marine mammals, ocean health, climate change, and people. The project offers an innovative and engaging professional development opportunity, the Marine Mammal Institute (MMI), for 32 grassroots educators in North Carolina, with priority given to representatives from economically depressed areas. Participating educators gather information and gain experience to develop interactive marine mammal activities related to climate and ocean literacy. Upon returning to their home institutions, participants engage teenagers in climate and ocean literacy programming using innovative technology to illustrate climate change impacts on marine mammals.
The Global Decision Room: An Interactive Science-on-a-Sphere Installation
The Orlando Science Center has assembled a project team to create a unique environmental science learning tool: THE GLOBAL DECISION ROOM. Founded on, and enhancing, the Science On a Sphere (SOS) digital globe, the Global Decision Room is an interactive theatre that puts visitors in the role of being decision makers on behalf of the behavior of large populations on the planet. The results of global decisions relating to the environment are seen played out on SOS. The interactive strategy that is created for the Global Decision Room will be flexible and well integrated into the SOS software platform, making it possible to design other educational story scenarios that can use the same system. The Global Decision Room is designed as a multi-use, high impact, exciting content delivery platform. This proposal is based on a well developed initial educational premise, but the resulting construction of the Global Decision Room will be the perfect environment for other educational topics of interest to NOAA's outreach strategy. As new datasets become available in the future, new interactive stories will be developed for the Global Decision Room. The Orlando project brings with it significant additional funding from the Department of Education, the Department of Energy, the Orlando Utilities Commission, and the Florida Hydrogen Initiative, which will greatly leverage the funding from NOAA. Partners in the project include a strong technical team from the University of Central Florida and the Florida Solar Energy Center, interactive digital media experts from the Institute for Simulation and Training, the creative design team "i.d.e.a.s." located at Disney-MGM Studios, and the XhibitNet interactive multimedia design team.
Signals of Spring - ACES [Animals in Curriculum-bases Ecosystem Studies]
Signals of Spring ACES (Animals in Curriculum-based Ecosystem Studies), will use NOAA remote sensing data with curriculum-based activities for middle and high school students (see http://www.signalsofspring.net/aces/). Students use Earth imagery to explain the movement of animals that are tracked by satellite with NOAA's ARGOS monitoring system. The project addresses the issues surrounding the animals and environments of NOAA's National Marine Sanctuaries (NMS). Comprehensive teacher professional development will be delivered both onsite and online for 250 teachers. The project will impact 20,000 students and parents. Ten curriculum modules will be delivered to students, accompanied with an investigation of El Nino and animals, as well as ocean life and global climate change. ACES will provide classrooms with the curricular area of conservation and the ecological issues surrounding the ocean, using marine animals as the engaging component. Students will apply NOAA Earth data to animal migrations and the critical environmental issues that face these animals that are of depleting populations. Once teachers and students have the necessary skills to interpret data, students will perform the ACES investigations.