Explore awards
Use the filter menu and interactive map to explore the past competitions offered and grants awarded through the Environmental Literacy Program.
To learn more about project findings and outcomes, view the summaries of our grantees’ summative evaluation reports.
Worldviews Network: Ecological Literacy Programming for Digital Planetariums and Beyond
The Worldviews Network - a collaboration of institutions that have pioneered Earth systems research, education and evaluation methods - is creating innovative approaches for engaging the American public in dialogues about human-induced global changes. Leveraging the power of immersive scientific visualization environments at informal science centers across the US, we are developing transformative educational processes that integrate the benefits of visual thinking, systems thinking, and design thinking. This "seeing, knowing, doing" approach empowers educators with tools and techniques that help audiences to visualize, comprehend, and address complex issues from a whole-systems perspective. The Worldviews Network will make explicit the interconnections of Earth's life support systems across time and space as well as inspire community participation in design processes by providing real-world examples of successful projects that are increasing the healthy functioning of regional and global ecosystems.
Nothing Without Us: Building Environmental Literacy, Resilience, and Sustainability in DC through a Multi-Partner, Community-Led Approach
The FH Faunteroy Community Enrichment Center will lead intergenerational efforts to build climate resilience and address complex environmental problems with Ward 7 residents through a model built on self-determination and collaboration with public and private partners. The project’s geographic focus is on Ward 7, home to not only the majority of single-family homes in Washington, DC’s 100-year floodplain, but also a predominantly Black population that faces increased climate vulnerability due to socio-economic stressors and legacies of systemic racism. The Ward 7 Resilience Hub Community Committee is the lead project partner, with collaborators including the DC Department of Energy and Environment, Harrison Institute for Public Law at Georgetown University Law Center, NOAA Chesapeake Bay Office, and additional support from NOAA Regional Integrated Sciences and Assessments Program. Project goals, centered around Ward 7 residents, are to: (1) reshape workforce development programs and initiatives; (2) increase environmental literacy and civic participation; and (3) create community-driven decision-making processes and structures that guide the development of resilience hubs in the District. The full project title is “Nothing Without Us: Building Environmental Literacy, Resilience, and Sustainability in DC through a Multi-Partner, Community-Led Approach.” Activities will include workforce development programming, environmental education, and convenings for and with the partner organizations to develop promising practices for community resilience hubs. This collaboration will build a climate-ready workforce among Ward 7 residents, support community action and advocacy, and position residents to be leaders in the implementation of the District’s sustainability and climate plans, including Climate Ready DC, Resilient DC, and Sustainable DC 2.0.
Hurricanes and Climate Change: Local Impacts and Global Systems
The Miami Science Museum, in collaboration with Ideum and the Institute for Learning Innovation, is designing and developing an interactive multi-user exhibit that allows visitors to explore the global dimensions and local impacts of climate change. The exhibit will raise public understanding about the underlying science, the human causes, and the potential impacts of climate change by combining the attraction of a 4-foot spherical display with a user-controlled interface that lets visitors control the sphere and choose from a range of global and local content they wish to explore. A particular focus is on climate-related impacts on coastal communities, including the dangers posed by rising sea level and the possibility of more intense hurricanes. The project emphasizes engagement of diverse, multigenerational audiences through development of an interface that is fully bilingual and that promotes social interaction. The open-source learning module will be adaptable by other museums, to explore climate impacts specific to their region.
The Global Decision Room: An Interactive Science-on-a-Sphere Installation
The Orlando Science Center has assembled a project team to create a unique environmental science learning tool: THE GLOBAL DECISION ROOM. Founded on, and enhancing, the Science On a Sphere (SOS) digital globe, the Global Decision Room is an interactive theatre that puts visitors in the role of being decision makers on behalf of the behavior of large populations on the planet. The results of global decisions relating to the environment are seen played out on SOS. The interactive strategy that is created for the Global Decision Room will be flexible and well integrated into the SOS software platform, making it possible to design other educational story scenarios that can use the same system. The Global Decision Room is designed as a multi-use, high impact, exciting content delivery platform. This proposal is based on a well developed initial educational premise, but the resulting construction of the Global Decision Room will be the perfect environment for other educational topics of interest to NOAA's outreach strategy. As new datasets become available in the future, new interactive stories will be developed for the Global Decision Room. The Orlando project brings with it significant additional funding from the Department of Education, the Department of Energy, the Orlando Utilities Commission, and the Florida Hydrogen Initiative, which will greatly leverage the funding from NOAA. Partners in the project include a strong technical team from the University of Central Florida and the Florida Solar Energy Center, interactive digital media experts from the Institute for Simulation and Training, the creative design team "i.d.e.a.s." located at Disney-MGM Studios, and the XhibitNet interactive multimedia design team.
Into the Woods (ITW)
Queens College’s Into the Woods (ITW) project is an environmental literacy program for New York City Elementary School Teachers enhancing content knowledge about the Earth System and extending their classrooms outdoors into Nature. The classrooms continue to evolve into school stewardship and service learning in partnerships with parks and environmental organizations. The ITW project starts with five Elementary Globe books that link science, math and literacy. Fiction becomes reality during field training that uses GLOBE books as blueprints for how teachers can guide their students to conduct their own research to enhance understanding of the environment. The project trains teachers to design and supervise grade-appropriate research projects using GLOBE protocols in local parks; support them during those projects; and host annual research symposia during which students present their results. The project's template of immersing teachers and students in environmental research is becoming a national model for improving environmental literacy in all school systems. The NYU Wallerstein Collaborative for Urban Environmental Education works in partnership with Into the Woods to connect teachers to the resources, materials, and strategies required to successfully implement environmental education, outdoor learning, service learning and hands-on experiences across all grade levels and curriculum areas.