Use the filter menu and interactive map to explore the past competitions offered and grants awarded through the Environmental Literacy Program.
To learn more about project findings and outcomes, view the summaries of our grantees’ summative evaluation reports.
- (-) 2008/2009: ELG for Formal K-12 Education (1)
- 2017: Cooperative Program for Atmospheric Sciences Education (1)
- 2016: ELG for Community Resilience to Extreme Weather Events and Environmental Hazards (1)
- 2013: ELG for Building Capacity of Informal and Formal Educators (1)
- 2012: AMS Datastreme Program (1)
- 2009: Ocean Education Grants for AZA Aquariums (2)
- 2007: Program for Professional Development of Educators in Atmospheric and Ocean Sciences (1)
- 2005: Environmental Literacy (2)
Resources for Climate Literacy Instruction
Project 2061, the science education reform initiative of the American Association for the Advancement of Sciences (AAAS), proposes to identify and translate into classroom materials a range of real-world phenomena (e.g., objects, systems, events) and representations (e.g., models, diagrams, simulations) based largely on data from NOAA's Earth observation systems. These materials will be designed to help increase middle school students' understanding of essential ideas about weather and climate. Our objective is to provide a wide audience of teachers, curriculum developers, teacher education faculty, and professional development providers with online access to a set of high-quality and interrelated activities built around Earth, ocean, and atmospheric phenomena and representations that can supplement or enrich their existing lessons or be integrated into new curriculum materials. This collection of climate literacy materials will be carefully aligned to the learning goals in Climate Literacy: the Essential Principles of Climate Science and in national and state science content standards. By disseminating this online collection widely within the science education community, we also aim to expand the use of NOAA-related scientific data, simulations, animations, and other types of representations in middle school curriculum materials and instruction and to stimulate research on how these materials can be used most effectively.