Use the filter menu and interactive map to explore the past competitions offered and grants awarded through the Environmental Literacy Program.
To learn more about project findings and outcomes, view the summaries of our grantees’ summative evaluation reports.
Raindrop: An Innovative Educational Tool for River Awareness
This project will create a new educational tool for river awareness in the United States through a mobile device application called Raindrop. Raindrop traces the flow of water from the user's home location to a downstream watershed location. Raindrop is part of a larger installation named FLOW (Can You See the River?), which joins the cognitive power of science with the affective power of the arts by creating virtual and physical spaces for river awareness in the White River watershed in Indianapolis, IN. In addition to the flow path, Raindrop functionality includes watershed context and physical marker mapping, flow path water quality indicators, utilization of NOAA weather feeds and alerts, weather and climate comparisons, storm event size implications, and guidance on watershed restoration actions. Artist-designed physical markers are strategically located in the watershed to direct the virtual user to physical areas of interest.
Worldviews Network: Ecological Literacy Programming for Digital Planetariums and Beyond
The Worldviews Network - a collaboration of institutions that have pioneered Earth systems research, education and evaluation methods - is creating innovative approaches for engaging the American public in dialogues about human-induced global changes. Leveraging the power of immersive scientific visualization environments at informal science centers across the US, we are developing transformative educational processes that integrate the benefits of visual thinking, systems thinking, and design thinking. This "seeing, knowing, doing" approach empowers educators with tools and techniques that help audiences to visualize, comprehend, and address complex issues from a whole-systems perspective. The Worldviews Network will make explicit the interconnections of Earth's life support systems across time and space as well as inspire community participation in design processes by providing real-world examples of successful projects that are increasing the healthy functioning of regional and global ecosystems.
Hurricanes and Climate Change: Local Impacts and Global Systems
The Miami Science Museum, in collaboration with Ideum and the Institute for Learning Innovation, is designing and developing an interactive multi-user exhibit that allows visitors to explore the global dimensions and local impacts of climate change. The exhibit will raise public understanding about the underlying science, the human causes, and the potential impacts of climate change by combining the attraction of a 4-foot spherical display with a user-controlled interface that lets visitors control the sphere and choose from a range of global and local content they wish to explore. A particular focus is on climate-related impacts on coastal communities, including the dangers posed by rising sea level and the possibility of more intense hurricanes. The project emphasizes engagement of diverse, multigenerational audiences through development of an interface that is fully bilingual and that promotes social interaction. The open-source learning module will be adaptable by other museums, to explore climate impacts specific to their region.
Teen Conservation Leadership
Teen Conservation Leadership is a major integration and expansion of the Monterey Bay Aquarium's existing teen education programs (Student Oceanography Club, Young Women in Science and Student Guides). The project is growing and enhancing these programs through the following activities: Service Learning and Leadership Activities – including: 1) Guest Service Track: professional development and training as interpreters 2) Camp and Club Track: serving as a mentor for other participants 3) Program Track: assisting in the delivery of programs - Conservation and Science Activities, including participating in and leading projects with local organizations, and participating in technologically facilitated outdoor learning experiences – Teen Network and Technology Activities, including onsite networking and information sharing through Web 2.0 technology The project will reach 930 teens. Each teen will provide 200 service-learning hours per year. The sequential nature of this project will encourage many teens to participate for multiple years.