Use the filter menu and interactive map to explore the past competitions offered and grants awarded through the Environmental Literacy Program.
To learn more about project findings and outcomes, view the summaries of our grantees’ summative evaluation reports.
Raindrop: An Innovative Educational Tool for River Awareness
This project will create a new educational tool for river awareness in the United States through a mobile device application called Raindrop. Raindrop traces the flow of water from the user's home location to a downstream watershed location. Raindrop is part of a larger installation named FLOW (Can You See the River?), which joins the cognitive power of science with the affective power of the arts by creating virtual and physical spaces for river awareness in the White River watershed in Indianapolis, IN. In addition to the flow path, Raindrop functionality includes watershed context and physical marker mapping, flow path water quality indicators, utilization of NOAA weather feeds and alerts, weather and climate comparisons, storm event size implications, and guidance on watershed restoration actions. Artist-designed physical markers are strategically located in the watershed to direct the virtual user to physical areas of interest.
Embedding NOAA in a Public Learning Laboratory - The Environmental Scientist-In-Residence Program at the Exploratorium
The Environmental Scientist-in-Residence Program will leverage NOAA's scientific assets and personnel by combining them with the creativity and educational knowledge of the pioneer hands-on science center. To do this, the program will embed NOAA scientists in a public education laboratory at the Exploratorium. Working closely with youth Explainers, exhibit developers, and Web and interactive media producers at the Exploratorium, NOAA scientists will share instruments, data, and their professional expertise with a variety of public audiences inside the museum and on the Web. At the same time the scientists will gain valuable skills in informal science communication and education. Through cutting-edge iPad displays, screen-based visualizations, data-enriched maps and sensor displays, and innovative interactions with visitors on the museum floor, this learning laboratory will enable NOAA scientists and Exploratorium staff to investigate new hands-on techniques for engaging the public in NOAA's environmental research and monitoring efforts.
Engaging ESL Adult and Youth Learners in Technologically Facilitated Outdoor Experiential Learning to Improve Environmental, Ocean, Climate and English Literacy
Literacy Volunteers America of Monroe County and The College of Exploration are developing and implementing a pilot project to target traditionally under-represented ethnic groups who are limited English proficient – many reading and writing in English at the grade 0 - grade 5.5 level. The project goals are for learners of English as a Second Language (ESL) to use digital photo cameras, digital video cameras, waterproof underwater HD cameras and GPS technologies to geo-locate, explore, observe, record, display and tell stories in English both in words, photos and short HD video clip sequences. Stories will be about the exploration of places like the National Marine Sanctuaries and other areas of the country and coasts where there are scientific observation and monitoring opportunities created and supported by NOAA partners.
Teen Conservation Leadership
Teen Conservation Leadership is a major integration and expansion of the Monterey Bay Aquarium's existing teen education programs (Student Oceanography Club, Young Women in Science and Student Guides). The project is growing and enhancing these programs through the following activities: Service Learning and Leadership Activities – including: 1) Guest Service Track: professional development and training as interpreters 2) Camp and Club Track: serving as a mentor for other participants 3) Program Track: assisting in the delivery of programs - Conservation and Science Activities, including participating in and leading projects with local organizations, and participating in technologically facilitated outdoor learning experiences – Teen Network and Technology Activities, including onsite networking and information sharing through Web 2.0 technology The project will reach 930 teens. Each teen will provide 200 service-learning hours per year. The sequential nature of this project will encourage many teens to participate for multiple years.