Use the filter menu and interactive map to explore the past competitions offered and grants awarded through the Environmental Literacy Program.
To learn more about project findings and outcomes, view the summaries of our grantees’ summative evaluation reports.
Community Resilience Informed by Science and Experience (C-RISE)
The goal of Community Resilience Informed by Science and Experience (C-RISE) was to build the capacity of coastal communities to support resiliency planning and adaptation actions. To accomplish this the Gulf of Maine Research Institute (GMRI) worked with an advisory group including representatives from NOAA’s Office for Coastal Management, Maine Geological Survey, Maine Department of Environmental Protection, the cities of Portland and South Portland, Greater Portland Council of Governments, New England Environmental Finance Center, and Axiom Technologies to develop public programming that provided participants with knowledge of and access to local sea level rise data. This program, "Preparing Coastal Communities for Sea Level Rise" is a community education event that built participant knowledge in sea level rise science, future projections, and local impacts. Through visual presentations and facilitated discussions, GMRI brought regional relevancy to global climate data using local history and case studies of past flooding events. Using technology and peer discussions, GMRI staff provided participants with access to interactive data sets and maps that visualized the impacts of sea level rise and weather events on community resources like roads, parks, hospitals, schools, and other valued assets—and how climate projections will increase these impacts over time. Over the course of this grant, GMRI staff facilitated over 60 community events in over 30 coastal communities in Maine, reaching over 2,000 individuals. While many of the participants had heard about sea level rise and storm surge prior to this program, few had internalized what this meant for their own communities. Post-event surveys indicated that participants discussed flooding issues with their families, friends, and neighbors, further examined local sea level rise maps, and engaged with community decision-makers about resiliency planning. GMRI believes that strong and informed representation of citizens is vital to addressing climate challenges and resiliency actions. We continue to leverage this work through various projects as we collaborate with coastal communities to provide them with knowledge, skills, and tools needed to develop community-focused resilience plans for sea level rise.
HEARTForce: Hazard Education, Awareness & Resilience Taskforce
Communities in Colorado are increasingly experiencing major disruptions from environmental hazards, such as fire, flood, drought and extreme heat. With this rise in hazardous events, there is a pressing need for communities increase their resilience. An interdisciplinary team from the Cooperative Institute for Research in Environmental Sciences (CIRES) Education & Outreach Program at the University of Colorado at Boulder is developing and implementing an innovative, action-oriented youth engagement project targeting rural Colorado students, teachers and communities. Our engagement model empowers youth i) to envision community resilience through immersive scenario-based role play based on a solid understanding of the relevant science, ii) to learn about natural hazards through engaging Colorado-focused lessons, iii) to initiate conversations about hazard preparedness from within communities, and iv) to develop and implement student-led resilience action projects. The project team is developing instructional materials for middle and high school students: four lesson plans focused on different hazards (fire, flood, drought, extreme heat), four complementary scenario-based role-play games with a focus on youth empowerment and a teacher workshop based on these materials. Each school implementation follows a sequence in which the lesson plan activities are conducted, followed by a scenario-based role play game and reflection. Building on their experience with the game, students develop resilience strategies for their community and present those at a community Resilience Expo. The project has the following three objectives: 1) Increase Colorado secondary teachers’ knowledge and confidence to teach about local natural hazards, and to facilitate discussions about community resilience; 2) Increase Colorado youth’s understanding of natural hazards, their community’s vulnerability, and their involvement in resilience planning efforts, and 3) Enhance the capacity and empowerment of young people in Colorado to engage in dialogue with their peers, families, and community stakeholders about community resilience issues and identify, develop, and implement resilience actions. A needs assessment disseminated to Colorado teachers guides the project team in the development of all instructional materials and allows for customizing the content to teacher needs. The project evaluation explores the efficacy of the program model and studies the impact of the project activities on students and teachers. Specifically, the evaluation studies students’ confidence and ability to engage in dialogue around community resilience, level to which students increase their understanding of natural hazards and resilience planning, and the ways in which teachers increase their content knowledge and confidence in teaching about natural hazards. The project fills a critical gap in Colorado’s resilience planning which does not include teachers and youth. The project is guided by partners from the NOAA RISA program Western Water Assessment, seven NOAA science advisors, Science on the Sphere collaborators, and is being implemented together with over 20 community partners, school partners and collaborators from across Colorado. Over the course of the three-year program, the project activities will train and support 140 teachers, engage 400+ students and result in 11 Resilience Expo events across Colorado, from primarily rural communities. The instructional units and the games will be used in classrooms with 600+ students.